Effective programming

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4/28/23, 10:40 AM EDEC304-2023S1: Week 2
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Journal 1 week 1 reflection
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Week 2
Week 2
by Yvette Lucas – Friday, 17 March 2023, 8:32 AM
Read the highlighted sections (use the link below) and write a reflective response for the following:
How does effective programming impact the quality of teaching and student achievement of learning outcomes?
https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/understanding-the-curriculum/programming

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Re: Week 2
by ROHIT ALE MAGAR – Sunday, 19 March 2023, 10:57 AM
Effective programming can have a positive impact on the quality of teaching and student achievement of learning outcomes in several ways:
1. Teacher Engaging with students: Proper Programming participation with students in the learning process will help them develop an interest in
technology and problem-solving.
2. Improves problem-solving skills: Programming can also help students to develop further analytical and critical thinking skills, which are
important for problem-solving, and cognitive development.
3. Enhances creativity: Programming can foster creativity by allowing students to experiment with different ideas and solutions to problems.
Additionally, they will able to access more time into the activity when they find it interesting.

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4. Promotes teamwork: Programming can also encourage teamwork and collaboration as students work together to develop and test code. This wil
help them to bond the relationship and know each other’s compatibility to work with each other as a team.
5. Improves academic performance: Programming can improve academic performance by enhancing students’ problem-solving skills, critical thinkin
and creativity.
The most important aspect for achieving the necessary goal is to balance the assessment activities and classroom which should be relavent to
syllabus. Overall, effective programming can help students develop skills that are essential for success in the 21st century, such as computational
thinking, problem-solving, and collaboration. It can also help prepare students for future careers in technology and other fields.
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Re: Week 2
by Ranu Basnet – Wednesday, 22 March 2023, 5:34 PM
How does effective programming impact the quality of teaching and student achievement of learning outcomes?
Programming is very important during the teaching and learning processes. Programming includes all the necessary information that is required for
the children’s development. It includes observation, plans, implementation of experiences, reflection, resources, and assessment as well.
Programming is based on syllabus outcomes which include a variety of teaching, learning, and assessment activities, strategies, and resources to
address the learning needs of all children. So, good programming makes us conduct an appropriate plan for the children with proper time
management as the child’s needs. Programming also creates an opportunity to work in a team as we can share our experience and way of working
with each other, and develop work efficiency.
As programming includes planned experiences for the children which are aimed at extending their knowledge, and skills, this helps us to track the
growth and progress of the child. This also helps to work on every aspect of their development. Children can be more confident and involved
learners. Programming creates an opportunity for good interpersonal relationships with educators and children. Children will be developing more
communication skills, and group participation.
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Re: Week 2
by Nutan Subedi – Friday, 24 March 2023, 6:07 AM
4/28/23, 10:40 AM EDEC304-2023S1: Week 2
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Journal 1 week 1 reflection
Effective programming enables and encourages teachers to plan for the delivery of syllabus content, cater for the diversity of student learning needs
and improve student learning outcomes in a particular year and/or stage (Programming | NSW Education Standards, 2021). Effective programming a
encourages students to develop subject specific skills and knowledge. Planning of learning experiences are recorded in the programming that also he
educators and teachers to be organized throughout the day. Student learning needs, school context, teacher evaluation and feedback are also
considered in effective programming. Effective programming impact the quality of teaching and student achievement of learning outcomes by becau
it considers whether the teaching, learning and assessment approaches are appropriate to the syllabus outcomes. Student achievements are focused
the programming by understanding the skills expected to be acquired by most students by the end of a stage as a result of effective teaching and
learning. Student’s progress can also be monitored effectively through programming.
Designing effective learning experiences is another important skill that educators need to develop effective programming where the activities should
designed in such a way that develop students knowledge, skills and understanding, and provide opportunities for evidence of learning to be gathered
Evidences can be gathered from informal observations, self-evaluation, questioning, peer evaluation and other assessment activities.
Each child is different and they have different ways of understanding and learning. Children have different interests, talents, cognitive abilities, prior
learning experiences, learning preferences and motivation towards learning. Therefore, programming should also be done by considering different
learning needs of children. Through differentiated planning and programming, teachers can consider students varying needs, interests, abilities and
prior learning.
In programming, scope and sequence is a summary of what is to be taught, the sequence in which it will be taught and the syllabus outcomes that m
be addressed in the intentional learning. Scope and sequences provide a brief overview of the key concepts and ideas addressed in a learning and
teaching program for an individual stage or year.
References
Programming | NSW Education Standards. (2021). Retrieved March 24, 2023, from https://educationstandards.nsw.edu.au/wps/portal/nesa/k-
10/understanding-the-curriculum/programming
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