choose a screen that appears on both the computer and the mobile app and, using PowerPoint, or other program of your choice such as Smartdraw, Google Slides (both free) or Visio. In this discussion, you will show a basic redesign (drawing out using non-filled rectangles, squares, and other shapes) of one of those screens that accommodates each of the user’s specific needs reflected below. Be sure to label each part. In your redesign,Marketing Research and Data Analysis
Design either a computer or mobile version that is suitable for seniors.
Design either a computer or mobile version that contains accessible or universally designed feature.
Note: You must have at least one computer and one mobile version.
In an initial post of a minimum of 250 words,
Compare your experiences accessing and using the University of Arizona Global Campus LMS on a PC or Mac versus accessing and using it on a smartphone or tablet.
Attach both of your redesigns.
Describe a hypothetical scenario of how the target users would experience the redesigned interfaces.
Describe design issues for the selected interfaces and consider how they are relevant for the LMS and its users.
Find at least one design issue for each that needs addressing.
Mobile App
PC app
Part 2
Usability Project |
Create a low-fidelity prototype for your design based on the user information you gathered. Low-fidelity prototypes can be made of paper (drawing or storyboard), cardboard or clay, but all prototypes must include a card-based version. Keep in mind that in Week 4 you will create a high-fidelity prototype using a computer software program. Additionally, you will present your low-fidelity prototype and explain the rationale for your design in a Screencast-O-Matic video. Be sure to include a picture or video of your prototype.
Your presentation should include the following items:
Describe key features.
Describe the rationale for each of the features.
Describe the rationale for the material you chose to construct your prototype.
Include a storyboard for the tasks for your conceptual models. Your storyboard should reflect that you have incorporated feedback.
Show your product’s concrete design by showing a sketched landing page (if it is an application).
Describe the layout, use of colors, navigation, any audio, animation, etc.
While doing this, use the three main questions introduced in Chapter 6 as guidance:
Where am I? What’s here? Where can I go?
Write one or two bulleted sentences explaining your choices.
Present whether each choice is a usability consideration or a user experience consideration.
If you found any new interaction issues that had not been considered before, address them in your presentation.
Show us how your product differs from applications that generally emerge from the Maker Movement.
Describe the role of software development kits (if any).
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